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- STAR WARS JEDI KNIGHT JEDI ACADEMY MODS INSTALLING ZIP FILE
- STAR WARS JEDI KNIGHT JEDI ACADEMY MODS INSTALLING MOD
Occasionally concussion rifles have been placed instead. * Various equipment items from JO have been removed from the maps since they are not functional in JA and/or cause crashes. Something players were likely to do in practice, but weren't forced to. * On ns_starpad, you're now required to destroy the turret attacking Lando. While I've tried to preserve much of the gameplay - you won't find new enemy types from Academy in here - there are a few gameplay changes from the original campaign: Oh and no ice skating on yavin swamps and yavin canyon!
STAR WARS JEDI KNIGHT JEDI ACADEMY MODS INSTALLING MOD
This mod has fixed those AI will generally navigate the map correctly, there is full support for objectives, and cutscenes will (mostly) work with a few minor changes where necessary. Players who have downloaded other attempts at converting maps from Outcast to Academy may have noticed several shortcomings. The intent is to remain true to the gameplay of Outcast as best as the engine allows, while providing the player with the improvements from Jedi Academy, and a few tweaks to the balancing in the interest of fun. This mod fixes Jedi Outcast's campaign to run under Jedi Academy, and also eliminate various file conflicts between the two games. Well, I assume you aren't seriously asking this question, but hey, nothing wrong with telling you something you already know. The mod has only been tested on Jedi Academy v1.01 and using Jedi Outcast v1.04 source files, but the chances are if you're reading this then you've already them. Once you have loaded the mod, select New Game from the main menu, and choose between playing the Jedi Academy campaign, the Jedi Outcast campaign, and the Jedi Outcast demo level. As long as the game loads them first, you're good.ģ. Personally, I renamed the JO files from asset#.pk3 to aJK2_#.pk3. Rename your Jedi Outcast asset files in order to load before Academy's asset files, and copy to your Jedi Academy base directory. Move outcaststrings.pk3 and jaooutcast.pk to your Jedi Academy base directory.Ģ.
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I've also included the uncompiled script files in the jaooutcast PK3.ġ. Most of you will want to ignore this, but I've included the files if you wish to look at how something was accomplished, or perhaps if you want to further edit the maps yourself. Jao_map_ents.zip - the ENT files for use with recompiling the outcast maps. Outcaststrings(version number).pk3 - this contains the briefing files and various other strings related to the mod Jaooutcast(version number).pk3 - the core of this mod, containing most of the assets needed to make this work
STAR WARS JEDI KNIGHT JEDI ACADEMY MODS INSTALLING ZIP FILE
Within the ZIP file you downloaded, you should see three files: Players do not skate on the water on yavin swamps and yavin canyon.
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In particular, it fixes almost all the shortcoming of other similar mods: This mod changes the Jedi Outcast campaign so that it will run under Jedi Academy.